![]() A devious means of keeping one ensnared.Īnd that's the beauty of SpaceChem. And now you have to do better, for a once good solution is suddenly a disaster. Instantly your work becomes meaningless because someone else did vastly, or even a fraction better than you. You feel like a genius, either way, as the mentally-taxing nature of the game increases the sense of accomplishment ten-fold.Īlthough the game cleverly displays statistics around how many cycles elapsed or how many symbols (read: reactor instructions) were used right at the end. ![]() Whether that be through a carefully constructed, straightforward approach, mind-bogglingly complex but impressive, or even a merely passable is, again, down to each individual to decide. A goal is set - turn one element into another (Nitrogen and Oxygen into Nitric Oxide, for instance, or Carbon Dioxide and Hydrogen Sulfide into Sulfuric Acid and regular ol' Carbon) - but how that goal is achieved is left up to the player. The game uses this concept to its absolute fullest, purposefully designing each challenge as a blank canvas. Seldom does the chance to find multiple ways to solve something rise two or three tops, if you're lucky. They're always a linear affair, traditionally, vaguely guiding you to one very specific resolution. Not something usually seen in puzzle games. That is, not unveiling an answer to puzzle, but carving out one of your own, leading to a near limitless number of ways to complete a level. SpaceChem hooks its players through one very simple conceit: building your own solution. Just need to take the regular break to keep it from breaking me. Whatever enthusiasm I can muster is extinguished the second I remember the doozy of a problem waiting for me, but never for long, for its almost addictive in how rewarding a game it is. Moments like this are what have made SpaceChem fall by the wayside for me. Arrgh! It can't be fixed! Have to start over. ![]() No, wait - that will put one of the other reactors out of sync. An error pipelines are backed up, apparently.
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